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	<title>Diary of a Mad Natural Historian &#187; blather</title>
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	<description>The market forces at this level are psychosis and trunk space. (achewood)</description>
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		<title>Exchange and the web</title>
		<link>http://hawkdog.net/wordpress/archives/321</link>
		<comments>http://hawkdog.net/wordpress/archives/321#comments</comments>
		<pubDate>Sun, 06 Apr 2008 16:07:33 +0000</pubDate>
		<dc:creator>dr.hypercube</dc:creator>
				<category><![CDATA[information sys]]></category>
		<category><![CDATA[infrastructure]]></category>
		<category><![CDATA[making things]]></category>
		<category><![CDATA[netmarkets]]></category>
		<category><![CDATA[Type2]]></category>
		<category><![CDATA[blather]]></category>
		<category><![CDATA[exchage]]></category>
		<category><![CDATA[markets]]></category>
		<category><![CDATA[web]]></category>

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		<description><![CDATA[As I&#8217;ve mentioned previously, I&#8217;ve been doing a bit of thinking about how technology &#8211; in particular, networking &#8211; has been changing &#8216;stuff&#8217; and how we acquire same. First, a couple caveats. This applies only to parts of the world wealthy enough to allow big pieces of their population to stop worrying about starving or [...]]]></description>
			<content:encoded><![CDATA[<p>As I&#8217;ve mentioned previously, I&#8217;ve been doing a bit of thinking about how technology &#8211; in particular, networking &#8211; has been changing &#8216;stuff&#8217; and how we acquire same. First, a couple caveats. This applies only to parts of the world wealthy enough to allow big pieces of their population to stop worrying about starving or dying of malaria/diarrhea/etc. &#8211; too often, these sorts of posts ignore the fact that there are a huge number of people who don&#8217;t worry about Mac vs. PC; they&#8217;re worrying about bad water vs. civil conflict. Also, I&#8217;m going to make a few plain ol&#8217; assertions. I&#8217;m hoping they will be uncontroversial, but if not feel free to ket me know why you think I&#8217;m off base.</p>
<p>First assertion &#8211; the networked world gives us more information than we could have dreamed of, say, fifteen years ago. The span is both wide and deep &#8211; especially interesting for my purposes, has been the explosion of how-to info: <a href="http://www.makezine.com/">Make:</a>, <a href="http://www.instructables.com/">Instructables</a> and various subject specific forums.</p>
<p>Second assertion &#8211; the networked world reduces friction when trying to exchange things &#8211; eBay, <a href="http://www.etsy.com/">Etsy</a>, <a href="http://www.lulu.com/">Lulu</a> and (importantly) all the places folks gather to collaborate (think <a href="http://sourceforge.net/">SourceForge</a>, for example) and swap ideas.</p>
<p>&#8230;And an observation. It seems that as the world becomes more info -dense (I was going to say richer &#8211; in the $$ sense &#8211; but I&#8217;m not sure that&#8217;s the case), people&#8217;s appetite for uniqueness explodes. The crap we surround ourselves with has always had, as part of it&#8217;s purpose, a role in identifying us &#8211; we signal things to the world about our identity through our clothes, cars, etc. (but not <a href="http://fretmarks.blogspot.com/2008/04/seriously-who-are-these-people.html">our</a> <a href="http://crookedtimber.org/2008/03/05/aspirational-taste/">books</a>, dammit). There&#8217;s a lot of give and take here &#8211; people want to show they are part of a big (mainstream culture) tribe, thus NASCAR stickers/clothing/etc. while drilling down into sub-tribes (Calvin pissing on a Ford, Calvin pissing on #24). Some people may drill down until they are a tribe of one &#8211; others start there &#8211; using their own taste as a guide (for better or worse).</p>
<p><a href="http://http://farm4.static.flickr.com/3295/2389767826_487bff655e_b.jpg"></a></p>
<p style="text-align: center"><a href="http://farm4.static.flickr.com/3295/2389767826_487bff655e_b.jpg"><img src="http://farm4.static.flickr.com/3295/2389767826_487bff655e.jpg" height="500" width="466" /></a></p>
<p align="center">*</p>
<p>In the great internet <a href="http://rstevens.livejournal.com/301664.html">tradition</a> of 4-panes, I back-of-the-enveloped the diagram above; I think it plays well with unfounded speculation about modes of exchange. Before I talk about some of the panes, another assertion: <a href="http://en.wikipedia.org/wiki/Market">markets</a> are one way of allocating resources and exchanging stuff. They are not the only way (think <a href="http://en.wikipedia.org/wiki/Reciprocity_%28cultural_anthropology%29">reciprocity</a>, barter, command economies, etc.) and may or may not be appropriate for every circumstance (see the use of magic market pixie dust in CPA Iraq).</p>
<p>Quadrant 4 &#8211; physical commodity items &#8211; was where the vast majority of post Industrial Revolution, pre 1945 activity took place and it still, I think, conditions how we think of exchange. This is the part of life where neoclassical economics got it&#8217;s start and still retains a lot of power (other things being equal).  One note on the Scion xB &#8211; I moved it (right) away from the pure physical zone because there is significant software in automobiles today and included an arrow attempting to show a trend towards customization &#8211; modding xBs is part of Toyota&#8217;s marketing appeal/effort.</p>
<p>Looking at quadrant 2 as it edges to the upper right, it seems to me that more abstract and unique stuff lives in the world of gift exchange. As an abstract becomes less unique (drops down) , markets get involved &#8211; with differing degrees of success. The key issue, I think, is that in a society with ubiquitous digital technology, copying abstract stuff is not just trivial &#8211; it&#8217;s how things work. Extracting money from certain instances of copying (yes when I copy from the iTunes store, no when I sync my iPod, no when the song is copied from the drive to the DSP) is, empirically, problematic. Quadrant 3 is the world of the RIAA (suing our customers for a brighter tomorrow!) , the MPAA and others who are trying to maintain an analog (LPs, film) hold on a world where the copying djin has been released.</p>
<p>Quadrant 1 is the world of the hardware hacker, the maker, the english wheel and the torch. It&#8217;s the next big area of change IMHO (I think the revolution is well underway already &#8211; but there&#8217;s much more to come). As the xB shows, it&#8217;s where a lot of people want to do business. To be successful in this space, connection to the designer/maker, uniqueness and elegance are key. There are livings to be made here by people who are good at what they do. Simply having an idea and milking it won&#8217;t do though &#8211; the design/idea behind a physical object will be increasingly digitized and in a world of <a href="http://en.wikipedia.org/wiki/Fabber">fabbers</a>, a knockoff is just a 3D scan away. We may end up in a world of feedstocks, commodities (including unique/custom items knocked off in a fabber, based on a common software template), and craft &#8211; craft items being those things with a tie back to a human being that you as a consumer have developed some kind of real relationship with.</p>
<p>To put some of this in context, let me cite the example of a webcomic artist that I&#8217;m sorta familiar with. rtevens writes  <a href="http://www.dieselsweeties.com/">diesel sweeties</a>. The core of his vast empire is a gift &#8211; he makes the 1s and 0s that comprise a strip available w/o charge to anyone who wants to look. He sells ad space on the site &#8211; converting eyeballs/clicks into revenue. He sells t-shirts &#8211; physical instantiation of POV and in-jokes from the strip &#8211; both niche-y and tribal (also socks). I&#8217;m sure he&#8217;d be unhappy is someone knocked his shirts off, but he churns them &#8211; some drop into the void; others are created. He&#8217;s definitely working in the top half of the chart &#8211; using (2) and (3) to drive each other. Not surprisingly, he&#8217;s got a very active web presence &#8211; encouraging that feeling of connection with the artist/maker.</p>
<p>So there it is. For non-commodity items: connection, uniqueness, gifts, standing against the fact that anything can be copied. For commodity items, the desire to move above the horizontal line &#8211; to differentiate. I&#8217;m sure there&#8217;s a lot to disagree with above &#8211; feel free &#8211; just an interim stab at figuring out the lay of the land; one that&#8217;s particularly important to me since both my chillun are artist/designer/craftsperson types.</p>
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